![]() Moving out of an MG arc is slower if you give more commands as the last few units take time to respond with each click. In COH2 at the moment, they dance around like crazy sometimes and the more commands you give tend to make the last few models stutter back and forth. In COH1, units responded quickly to inputs. I understand they created a 4-eyed monster with squad AI and unit responsiveness and other issues that they have tried to fix but unit movement can be bizarre in COH2 to say the least if you watch closely. It's also a huge hindrance to map creation as well since you need a certain amount of space between objects in COH2 for vehicles to even move and function. It's the safest way to play in a game without very good pathfinding. The beautiful war of movement of COH1 becomes, in COH2, pushing one unit forward just out of range, and then pulling it back. In COH2, because units interfere with each other, the more units you give commands to move, the more they interfere with one another if their paths intersect. Constant flanking and positioning was key in COH1 and aggressive flanking was encouraged. Because of the way machine guns were designed, Americans needed to do a big 3-way flank to push the wehrmacht off a strategic point and it was up to the Wehrmact to anticipate and push off this attack. The most beautiful memory I have in COH1 was the beauty of the first big flank of a game between an American player and a Wehrmact player. Units need to respond predictably and not interfere with one another. I understand development on the game was rushed but this is one of the things that prevents COH2 from taking the next step. I understand relic tried to address this issue but had to revert once because it created new issues and other fixes were also controversial (units auto-seeking cover instead of moving to where you click has created many a situation where squads stand outside a capping circle to take some crappy yellow cover). None of the issues have really been corrected. This is a thread about it from 4 years ago: A deep and satisfying read but I feel a few elephants in the room haven't been addressed.
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