![]() Moreover, Requiem abruptly ditches several characters we’re familiar with at the end of the game’s first act, replacing them with more colourful but less relatable companions. As the game strives to introduce mechanics from the first game, the characters conveniently forget about some pretty unforgettable experiences (such as Hugo’s ability to control swarms of rats with his mind). In connecting the two, Requiem makes some odd narrative choices. The first half sees Amicia bouncing between various attempts to cure what ails Hugo, while the second revolves around an island that Hugo envisioned in a dream, which he believes hides a more permanent solution to his illness. Without the Inquisition nipping at the pair’s heels, Requiem’s tale flows less organically. Hugo, meanwhile, is guilt-ridden over the supernatural connection between his illness and the destructive behaviour of the rats, an understandable reaction when your nightmares have the potential to level entire cities.Īmicia and Hugo’s relationship isn’t the only area of Requiem where cracks begin to show. Amicia is simultaneously harder shelled and more brittle than in the first game, and her determination to protect Hugo manifests in explosions of wrathful violence toward her enemies. Amicia and Hugo are psychologically scarred from their brush with the Inquisition, and as their lives descend into turmoil once more, those scars surface in troubling ways. But where Innocence played on the strength of that bond in the face of the many dangers they encountered, Requiem focuses more on the threat of that bond breaking. Like the first game, Requiem relies heavily on the relationship between the two siblings. But their respite ends abruptly when Hugo’s sickness flares up again, and they are forced to seek treatment in a nearby city from a shadowy organisation of alchemists. After their climactic encounter with the Inquisition at the end of Innocence, the pair travel to southern France, where they enjoy six months of relative peace. The sequel, Requiem, continues to push Amicia and Hugo through the 14-century wringer, varyingly to greater and lesser effect. Blending horror, heart, and enough rats to sink a ship (and then, presumably, flee it) A Plague Tale was a surprise hit from the Bordeaux-based Asobo Studio. Such was the case with 2019’s A Plague Tale: Innocence, in which the teenage Amicia de Rune, of noble descent, guided and guarded her sickly little brother Hugo on a perilous, often brutal journey through war-torn, vermin-infested medieval France. ![]() A t a time when most video game blockbusters are sprawling open worlds that take dozens if not hundreds of hours to complete, there’s something refreshing about one that takes the more traditional approach of putting all the interesting stuff directly ahead of you.
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